wire is back! but not the render

This commit is contained in:
minjaesong
2021-07-28 14:19:50 +09:00
parent 8cb3fc2d33
commit 5aacbe84b8
21 changed files with 228 additions and 107 deletions

View File

@@ -159,10 +159,12 @@ class BasicDebugInfoWindow : UICanvas() {
if (ingame != null) {
val wallNum = ingame!!.world.getTileFromWall(mouseTileX, mouseTileY)
val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY)
val wireNum = ingame!!.world.getWiringBlocks(mouseTileX, mouseTileY)
val wires = ingame!!.world.getAllWiresFrom(mouseTileX, mouseTileY)
val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY)
printLine(batch, 9, "tile@cursor ${ccO}W$ccG$wallNum ${ccO}T$ccG$tileNum ${ccO}C$ccG${wireNum} $ccY($mtX, $mtY)")
val wireCount = wires?.size?.toString() ?: "no"
printLine(batch, 9, "tile@cursor ${ccO}W$ccG$wallNum ${ccO}T$ccG$tileNum ${ccO}C$ccG($wireCount wires) $ccY($mtX, $mtY)")
printLine(batch, 10, "fluid@cursor ${ccO}Type $ccG${fluid.type.value} ${ccO}Fill $ccG${fluid.amount}f")
}