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lightmap draw shift fixed; game will properly resize
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@@ -1459,6 +1459,9 @@ class Ingame(val batch: SpriteBatch) : Screen {
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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}
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println("[Ingame] Resize event")
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}
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override fun dispose() {
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