lightmap draw shift fixed; game will properly resize

This commit is contained in:
minjaesong
2017-10-16 22:47:16 +09:00
parent 76260cbc18
commit 5b8bee6777
7 changed files with 60 additions and 38 deletions

View File

@@ -1459,6 +1459,9 @@ class Ingame(val batch: SpriteBatch) : Screen {
uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
}
println("[Ingame] Resize event")
}
override fun dispose() {