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inventory item count is now Long; should not interfere with the existing savegame
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@@ -44,7 +44,7 @@ object PickaxeCore {
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// if mw or mh is even number, make it closer toward the actor
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if (mw % 2 == 0 && apos.x > mx * TILE_SIZE) xoff += 1
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if (mh % 2 == 0 && apos.y > my * TILE_SIZE) yoff += 1
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var usageStatus = false
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for (oy in 0 until mh) for (ox in 0 until mw) {
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