From 5d32e6da33d9c214dceec9950f1aed0121bd8342 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Tue, 7 Nov 2023 17:00:05 +0900 Subject: [PATCH] terrain is harder to get damaged by falling --- src/net/torvald/terrarum/gameactors/ActorWithBody.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt index ec33d81aa..4a1b0b6d4 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt @@ -575,7 +575,7 @@ open class ActorWithBody : Actor { if (collisionStatus != 0 && collisionDamage >= 1.0) { - val terrainDamage = collisionDamage / 512.0 + val terrainDamage = collisionDamage / 1000.0 getWalledTiles(hitbox, collisionStatus).let { if (it.isNotEmpty()) { // printdbg(this, "Dmg to terrain: $terrainDamage, affected: ${it.size}")