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terrain is harder to get damaged by falling
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@@ -575,7 +575,7 @@ open class ActorWithBody : Actor {
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if (collisionStatus != 0 && collisionDamage >= 1.0) {
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if (collisionStatus != 0 && collisionDamage >= 1.0) {
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val terrainDamage = collisionDamage / 512.0
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val terrainDamage = collisionDamage / 1000.0
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getWalledTiles(hitbox, collisionStatus).let {
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getWalledTiles(hitbox, collisionStatus).let {
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if (it.isNotEmpty()) {
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if (it.isNotEmpty()) {
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// printdbg(this, "Dmg to terrain: $terrainDamage, affected: ${it.size}")
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// printdbg(this, "Dmg to terrain: $terrainDamage, affected: ${it.size}")
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