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limitedly successful attempt to create a title screen
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@@ -63,7 +63,7 @@
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"212"; "212";"BLOCK_ILLUMINATOR_FUCHSIA" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.9188";"0.0000";"0.7156";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"213"; "213";"BLOCK_ILLUMINATOR_PURPLE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.7156";"0.0000";"0.9188";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"214"; "214";"BLOCK_ILLUMINATOR_BLUE" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.1996";"0.9188";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"215"; "215";"BLOCK_ILLUMINATOR_CYAN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.0000";"0.8368";"0.9188";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"215"; "215";"BLOCK_ILLUMINATOR_CYAN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.4621";"1.4188";"1.2368";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"216"; "216";"BLOCK_ILLUMINATOR_GREEN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.2112";"1.0000";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"217"; "217";"BLOCK_ILLUMINATOR_GREEN_DARK";"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.1252";"0.4068";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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"218"; "218";"BLOCK_ILLUMINATOR_BROWN" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"glas"; "0"; "1"; "0"; "1";"0.3324";"0.1252";"0.0000";"0.0000"; "0"; "0"; "N/A"; "0";"16"
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@@ -164,6 +164,10 @@
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
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# Sunlight capacitor: daylight at noon. Set by game's code.
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# BLOCK_ILLUMINATOR_CYAN is actually a SUPER_LUMINATOR, cyan colour is used as:
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# 1. It has quite a brightness on RGB colour space
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# 2. Helmholz-Kohlraush effect
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## Tiles ##
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Can't render this file because it contains an unexpected character in line 1 and column 20.
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