limitedly successful attempt to create a title screen

This commit is contained in:
minjaesong
2017-07-20 00:36:41 +09:00
parent b6f92d87cc
commit 5d86f054e8
34 changed files with 1168 additions and 410 deletions

View File

@@ -27,7 +27,9 @@ import java.util.zip.GZIPInputStream
* Created by minjaesong on 16-01-19.
*/
object BlocksDrawer {
private inline val world: GameWorld; get() = Terrarum.ingame!!.world
lateinit var world: GameWorld
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()

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@@ -8,11 +8,14 @@ import net.torvald.colourutil.ColourTemp
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendMul
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 15-12-31.
*/
object FeaturesDrawer {
lateinit var world: GameWorld
const val TILE_SIZE = 16
private val ENV_COLTEMP_LOWEST = 5500
@@ -36,9 +39,6 @@ object FeaturesDrawer {
fun update(delta: Float) {
}
fun render(batch: SpriteBatch) {
}
/**
* A colour filter used to provide effect that makes whole screen look warmer/cooler,
* usually targeted for the environmental temperature (desert/winterland), hence the name.
@@ -52,7 +52,7 @@ object FeaturesDrawer {
val colTemp_cold = colTempLinearFunc(onscreen_cold_tiles / onscreen_tiles_cap)
val colTemp_warm = colTempLinearFunc(-(onscreen_warm_tiles / onscreen_tiles_cap))
colTemp = colTemp_warm + colTemp_cold - ENV_COLTEMP_NOON
val zoom = Terrarum.ingame!!.screenZoom
val zoom = Terrarum.ingame?.screenZoom ?: 1f
blendMul()

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@@ -24,7 +24,7 @@ import java.util.*
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
object LightmapRenderer {
private val world: GameWorld = Terrarum.ingame!!.world
lateinit var world: GameWorld
// TODO if (VBO works on BlocksDrawer) THEN overscan of 256, utilise same technique in here
@@ -38,9 +38,9 @@ object LightmapRenderer {
// TODO resize(int, int) -aware
val LIGHTMAP_WIDTH = Terrarum.ingame!!.ZOOM_MINIMUM.inv().times(Terrarum.WIDTH)
val LIGHTMAP_WIDTH = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(Terrarum.WIDTH)
.div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
val LIGHTMAP_HEIGHT = Terrarum.ingame!!.ZOOM_MINIMUM.inv().times(Terrarum.HEIGHT)
val LIGHTMAP_HEIGHT = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(Terrarum.HEIGHT)
.div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
/**
@@ -48,7 +48,7 @@ object LightmapRenderer {
*/
// TODO utilise alpha channel to determine brightness of "glow" sprites (so that alpha channel works like UV light)
private val lightmap: Array<Array<Color>> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,0f) }) } // TODO framebuffer?
private val lanternMap = ArrayList<Lantern>(Terrarum.ingame!!.ACTORCONTAINER_INITIAL_SIZE * 4)
private val lanternMap = ArrayList<Lantern>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
private val AIR = Block.AIR
@@ -178,7 +178,7 @@ object LightmapRenderer {
// build noop map
for (i in 0..rect_size) {
val point = edgeToMaskNum(i)
val tile = Terrarum.ingame!!.world.getTileFromTerrain(point.first, point.second) ?: Block.NULL
val tile = world.getTileFromTerrain(point.first, point.second) ?: Block.NULL
val isSolid = BlockCodex[tile].isSolid
noop_mask.set(i, isSolid)
@@ -235,25 +235,27 @@ object LightmapRenderer {
private fun buildLanternmap() {
lanternMap.clear()
Terrarum.ingame!!.actorContainer.forEach { it ->
if (it is Luminous && it is ActorWithPhysics) {
// put lanterns to the area the luminantBox is occupying
for (lightBox in it.lightBoxList) {
val lightBoxX = it.hitbox.startX + lightBox.startX
val lightBoxY = it.hitbox.startY + lightBox.startY
val lightBoxW = lightBox.width
val lightBoxH = lightBox.height
for (y in lightBoxY.div(TILE_SIZE).floorInt()
..lightBoxY.plus(lightBoxH).div(TILE_SIZE).floorInt()) {
for (x in lightBoxX.div(TILE_SIZE).floorInt()
..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) {
Terrarum.ingame?.let {
it.actorContainer.forEach { it ->
if (it is Luminous && it is ActorWithPhysics) {
// put lanterns to the area the luminantBox is occupying
for (lightBox in it.lightBoxList) {
val lightBoxX = it.hitbox.startX + lightBox.startX
val lightBoxY = it.hitbox.startY + lightBox.startY
val lightBoxW = lightBox.width
val lightBoxH = lightBox.height
for (y in lightBoxY.div(TILE_SIZE).floorInt()
..lightBoxY.plus(lightBoxH).div(TILE_SIZE).floorInt()) {
for (x in lightBoxX.div(TILE_SIZE).floorInt()
..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) {
val normalisedColor = it.color.cpy().mul(DIV_FLOAT)
val normalisedColor = it.color.cpy().mul(DIV_FLOAT)
lanternMap.add(Lantern(x, y, normalisedColor))
// Q&D fix for Roundworld anomaly
lanternMap.add(Lantern(x + world.width, y, normalisedColor))
lanternMap.add(Lantern(x - world.width, y, normalisedColor))
lanternMap.add(Lantern(x, y, normalisedColor))
// Q&D fix for Roundworld anomaly
lanternMap.add(Lantern(x + world.width, y, normalisedColor))
lanternMap.add(Lantern(x - world.width, y, normalisedColor))
}
}
}
}
@@ -270,11 +272,11 @@ object LightmapRenderer {
var ambientAccumulator = Color(0f,0f,0f,0f)
var lightLevelThis: Color = Color(0f,0f,0f,0f)
val thisTerrain = Terrarum.ingame!!.world.getTileFromTerrain(x, y)
val thisWall = Terrarum.ingame!!.world.getTileFromWall(x, y)
val thisTerrain = world.getTileFromTerrain(x, y)
val thisWall = world.getTileFromWall(x, y)
val thisTileLuminosity = BlockCodex[thisTerrain].luminosity // already been div by four
val thisTileOpacity = BlockCodex[thisTerrain].opacity // already been div by four
val sunLight = Terrarum.ingame!!.world.globalLight.cpy().mul(DIV_FLOAT)
val sunLight = world.globalLight.cpy().mul(DIV_FLOAT)
// MIX TILE
// open air

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.worlddrawer
import com.jme3.math.FastMath
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.floor
import net.torvald.terrarum.gameactors.floorInt
import net.torvald.terrarum.gameactors.roundInt
@@ -12,7 +13,6 @@ import net.torvald.terrarum.round
* Created by minjaesong on 2016-12-30.
*/
object WorldCamera {
private val world: GameWorld? = Terrarum.ingame?.world
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
var x: Int = 0 // left position
@@ -32,22 +32,20 @@ object WorldCamera {
val yCentre: Int
get() = y + height.ushr(1)
fun update() {
fun update(world: GameWorld, player: ActorWithBody) {
if (Terrarum.ingame != null) {
val player = Terrarum.ingame!!.player
width = FastMath.ceil(Terrarum.WIDTH / Terrarum.ingame!!.screenZoom) // div, not mul
height = FastMath.ceil(Terrarum.HEIGHT / Terrarum.ingame!!.screenZoom)
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
// position - (WH / 2)
x = (// X only: ROUNDWORLD implementation
(player?.hitbox?.centeredX?.toFloat() ?: 0f) - width / 2).floorInt()
player.hitbox.centeredX.toFloat() - width / 2).floorInt()
y = (FastMath.clamp(
(player?.hitbox?.centeredY?.toFloat() ?: 0f) - height / 2,
player.hitbox.centeredY.toFloat() - height / 2,
TILE_SIZE.toFloat(),
world!!.height * TILE_SIZE - height - TILE_SIZE.toFloat()
)).floorInt().clampCameraY()
world.height * TILE_SIZE - height - TILE_SIZE.toFloat()
)).floorInt().clampCameraY(world)
gdxCamX = x + (width / 2f).floor()
@@ -55,11 +53,11 @@ object WorldCamera {
}
}
private fun Int.clampCameraY(): Int {
private fun Int.clampCameraY(world: GameWorld): Int {
return if (this < 0)
0
else if (this > (world?.height ?: Terrarum.HEIGHT).times(TILE_SIZE) - Terrarum.HEIGHT)
(world?.height ?: Terrarum.HEIGHT).times(TILE_SIZE) - Terrarum.HEIGHT
else if (this > world.height.times(TILE_SIZE) - Terrarum.HEIGHT)
world.height.times(TILE_SIZE) - Terrarum.HEIGHT
else
this
}