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lightning bolt WIP, player sprite declaration macro
Former-commit-id: d4999cda37bff2aa27615183aa125bfbc8cfa975 Former-commit-id: 224aee51d4fb7e5fe9d11bf3c0cc758a5604251d
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@@ -258,6 +258,9 @@ object WorldGenerator {
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/**
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* http://accidentalnoise.sourceforge.net/minecraftworlds.html
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*
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* TODO have it seamless
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* use MappingMode.SEAMLESS_XY ?
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*/
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private fun raise3(): Array<BitSet> {
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val noiseMap = Array(HEIGHT, { BitSet(WIDTH) })
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