mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 13:34:06 +09:00
bayer alpha for particles
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@@ -7,6 +7,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.drawBodyInGoodPosition
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import org.dyn4j.geometry.Vector2
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/**
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@@ -76,30 +77,29 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, var despawnUponCollision
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}
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open fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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if (!flagDespawn) {
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batch.color = drawColour
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
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batch.draw(body, x, y, hitbox.width.toFloat(), hitbox.height.toFloat())
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}
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}
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defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(body, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
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}
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open fun drawGlow(frameDelta: Float, batch: SpriteBatch) {
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if (!flagDespawn && glow != null) {
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batch.color = drawColour
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
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batch.draw(glow, x, y, hitbox.width.toFloat(), hitbox.height.toFloat())
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}
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}
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if (glow != null)
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defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(glow, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
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}
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open fun drawEmissive(frameDelta: Float, batch: SpriteBatch) {
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if (!flagDespawn && emissive != null) {
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if (emissive != null)
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defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(emissive, x, y, hitbox.width.toFloat(), hitbox.height.toFloat()) }
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}
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fun defaultDrawFun(frameDelta: Float, batch: SpriteBatch, drawJob: (x: Float, y: Float) -> Unit) {
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val oldColour = batch.color.cpy()
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if (!flagDespawn) {
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batch.shader = IngameRenderer.shaderBayerAlpha
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batch.color = drawColour
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
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batch.draw(emissive, x, y, hitbox.width.toFloat(), hitbox.height.toFloat())
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drawJob(x, y)
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}
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}
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batch.color = oldColour
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}
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open fun dispose() {
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@@ -88,15 +88,10 @@ class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision:
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}
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override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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if (!flagDespawn) {
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val oldColour = batch.color.cpy()
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batch.color = drawColour
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lines.forEachIndexed { index, line ->
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index) { x, y ->
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TinyAlphNum.draw(batch, line, x, y )
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}
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lines.forEachIndexed { index, line ->
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defaultDrawFun(frameDelta, batch) { x, y ->
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TinyAlphNum.draw(batch, line, x, y + TinyAlphNum.H * index)
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}
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batch.color = oldColour
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}
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}
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}
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@@ -136,13 +131,6 @@ open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Flo
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}
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override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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if (!flagDespawn) {
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val oldColour = batch.color.cpy()
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batch.color = drawColour
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
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batch.draw(sprite.get(frame, row), x, y)
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}
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batch.color = oldColour
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}
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defaultDrawFun(frameDelta, batch) { x, y -> batch.draw(sprite.get(frame, row), x, y) }
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}
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}
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