graphics config panel; titlescreen no longer updates every single popup ui it contains

This commit is contained in:
minjaesong
2021-10-06 14:16:38 +09:00
parent fb13922ad9
commit 5e867f7db3
10 changed files with 213 additions and 127 deletions

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -35,7 +34,8 @@ open class UIRemoCon(val parent: TitleScreen, treeRepresentation: QNDTreeNode<St
get() = remoConTray.height
set(value) {}
private val screens = ArrayList<Pair<String, UICanvas>>()
//private val screens = ArrayList<Pair<String, UICanvas>>()
private val screenNames = HashMap<String, String>()
private val yamlSep = Yaml.SEPARATOR
private val tagSep = "+"
@@ -45,14 +45,10 @@ open class UIRemoCon(val parent: TitleScreen, treeRepresentation: QNDTreeNode<St
treeRepresentation.traversePreorder { node, _ ->
val splittedNodeName = node.data?.split(yamlSep)
if (splittedNodeName?.size == 2) {
if (splittedNodeName?.size == 2 && node.data != null) {
try {
val attachedClass = loadClass(splittedNodeName[1])
attachedClass.posX = 0
attachedClass.posY = 0
screens.add((node.data ?: "(null)") to attachedClass)
val attachedClass = loadClass(splittedNodeName[1]) // check existance
screenNames[node.data!!] = splittedNodeName[1]
}
catch (e: java.lang.ClassNotFoundException) {
printdbgerr(this, "class '${splittedNodeName[1]}' was not found, skipping")
@@ -76,108 +72,102 @@ open class UIRemoCon(val parent: TitleScreen, treeRepresentation: QNDTreeNode<St
return UIRemoConElement(this, labels, tags)
}
// currently there's no resetter for this!
private var startNewGameCalled = false
private var oldSelectedItem: UIItemTextButton? = null
private var openUI: UICanvas? = null
override fun updateUI(delta: Float) {
if (mouseActionAvailable) {
if (mouseActionAvailable && Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
mouseActionAvailable = false
remoConTray.update(delta)
mouseActionAvailable = false
}
val selectedItem = remoConTray.selectedItem
val selectedIndex = remoConTray.selectedIndex
val selectedItem = remoConTray.selectedItem
val selectedIndex = remoConTray.selectedIndex
if (!handler.uiToggleLocked) {
selectedItem?.let { if (selectedItem != oldSelectedItem) {
oldSelectedItem?.highlighted = false
if (!handler.uiToggleLocked) {
selectedItem?.let {
// selection change
if (it.labelText == "MENU_LABEL_QUIT") {
//System.exit(0)
Gdx.app.exit()
}
else if (it.labelText.startsWith("MENU_LABEL_RETURN")) {
val tag = it.tags
if (tag.contains("WRITETOCONFIG")) WriteConfig()
if (currentRemoConContents.parent != null) {
remoConTray.consume()
currentRemoConContents = currentRemoConContents.parent!!
currentlySelectedRemoConItem = currentRemoConContents.data
remoConTray = generateNewRemoCon(currentRemoConContents)
parent.uiFakeBlurOverlay.setAsClose()
// selection change
if (it.labelText == "MENU_LABEL_QUIT") {
//System.exit(0)
Gdx.app.exit()
}
else {
throw NullPointerException("No parent node to return")
}
}
else {
// check if target exists
//println("current node: ${currentRemoConContents.data}")
//currentRemoConContents.children.forEach { println("- ${it.data}") }
if (currentRemoConContents.children.size > selectedIndex ?: 0x7FFFFFFF) {
else if (it.labelText.startsWith("MENU_LABEL_RETURN")) {
val tag = it.tags
if (tag.contains("WRITETOCONFIG")) WriteConfig()
val newCurrentRemoConContents = currentRemoConContents.children[selectedIndex!!]
// only go deeper if that node has child to navigate
if (currentRemoConContents.children[selectedIndex].children.size != 0) {
if (currentRemoConContents.parent != null) {
remoConTray.consume()
remoConTray = generateNewRemoCon(newCurrentRemoConContents)
currentRemoConContents = newCurrentRemoConContents
currentRemoConContents = currentRemoConContents.parent!!
currentlySelectedRemoConItem = currentRemoConContents.data
remoConTray = generateNewRemoCon(currentRemoConContents)
parent.uiFakeBlurOverlay.setAsClose()
}
else {
throw NullPointerException("No parent node to return")
}
currentlySelectedRemoConItem = newCurrentRemoConContents.data
}
else {
throw RuntimeException("Index: $selectedIndex, Size: ${currentRemoConContents.children.size}")
// check if target exists
//println("current node: ${currentRemoConContents.data}")
//currentRemoConContents.children.forEach { println("- ${it.data}") }
if (currentRemoConContents.children.size > selectedIndex ?: 0x7FFFFFFF) {
val newCurrentRemoConContents = currentRemoConContents.children[selectedIndex!!]
// only go deeper if that node has child to navigate
if (currentRemoConContents.children[selectedIndex].children.size != 0) {
remoConTray.consume()
remoConTray = generateNewRemoCon(newCurrentRemoConContents)
currentRemoConContents = newCurrentRemoConContents
}
currentlySelectedRemoConItem = newCurrentRemoConContents.data
}
else {
throw RuntimeException("Index: $selectedIndex, Size: ${currentRemoConContents.children.size}")
}
}
}
// do something with the actual selection
//printdbg(this, "$currentlySelectedRemoConItem")
// do something with the actual selection
//printdbg(this, "$currentlySelectedRemoConItem")
openUI?.setAsClose()
openUI?.dispose()
screens.forEach {
//printdbg(this, "> ${it.first}")
if (currentlySelectedRemoConItem == it.first) {
screenNames[currentlySelectedRemoConItem]?.let {
val ui = loadClass(it)
ui.setPosition(0,0)
parent.uiFakeBlurOverlay.setAsOpen()
it.second.setAsOpen()
//printdbg(this, ">> ding - ${it.second.javaClass.canonicalName}")
ui.setAsOpen()
openUI = ui
}
else {
it.second.setAsClose()
}
}
} }
}
oldSelectedItem = remoConTray.selectedItem
}
screens.forEach {
it.second.update(delta) // update is required anyway
// but this is not updateUI, so whenever the UI is completely hidden,
// underlying handler will block any update until the UI is open again
}
openUI?.update(delta)
if (!Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
if (!Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
mouseActionAvailable = true
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
remoConTray.render(batch, camera)
screens.forEach {
it.second.render(batch, camera) // again, underlying handler will block unnecessary renders
}
openUI?.render(batch, camera)
}
override fun doOpening(delta: Float) {
@@ -197,62 +187,41 @@ open class UIRemoCon(val parent: TitleScreen, treeRepresentation: QNDTreeNode<St
}
override fun dispose() {
openUI?.dispose()
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
screens.forEach {
it.second.touchDragged(screenX, screenY, pointer) // again, underlying handler will block unnecessary renders
}
openUI?.touchDragged(screenX, screenY, pointer)
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
screens.forEach {
it.second.touchDown(screenX, screenY, pointer, button) // again, underlying handler will block unnecessary renders
}
openUI?.touchDown(screenX, screenY, pointer, button)
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
screens.forEach {
it.second.touchUp(screenX, screenY, pointer, button) // again, underlying handler will block unnecessary renders
}
openUI?.touchUp(screenX, screenY, pointer, button)
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
screens.forEach {
it.second.scrolled(amountX, amountY) // again, underlying handler will block unnecessary renders
}
openUI?.scrolled(amountX, amountY)
return true
}
override fun keyDown(keycode: Int): Boolean {
screens.forEach {
it.second.keyDown(keycode) // again, underlying handler will block unnecessary renders
}
openUI?.keyDown(keycode)
return true
}
override fun keyUp(keycode: Int): Boolean {
screens.forEach {
it.second.keyUp(keycode) // again, underlying handler will block unnecessary renders
}
openUI?.keyUp(keycode)
return true
}
override fun keyTyped(character: Char): Boolean {
screens.forEach {
it.second.keyTyped(character) // again, underlying handler will block unnecessary renders
}
openUI?.keyTyped(character)
return true
}