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debugwin: drawing ingame weatherboxes
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@@ -2,6 +2,7 @@ package net.torvald.terrarum
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameitems.GameItem
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@@ -53,7 +54,7 @@ class UIItemInventoryElemSimple(
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private var highlightToMainCol = false
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private var highlightToSubCol = false
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override fun render(batch: SpriteBatch, camera: Camera) {
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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blendNormalStraightAlpha(batch)
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highlightToMainCol = customHighlightRuleMain?.invoke(this) ?: (equippedSlot != null && highlightEquippedItem) || forceHighlighted
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