debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.unicode.EMDASH
import net.torvald.terrarum.App
@@ -168,7 +169,7 @@ class UIIMEConfig(remoCon: UIRemoCon?) : UICanvas() {
uiItems.forEach { it.update(delta) }
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
batch.color = Color.WHITE
val txt1 = Lang["MENU_LABEL_KEYBOARD_LAYOUT"]; val tw1 = App.fontGame.getWidth(txt1)
@@ -266,7 +267,7 @@ private class UIItemInputKeycap(
c in 0x1DC0..0x1DFF || c in 0x20D0..0x20FF || c in 0xFE20..0xFE2F ||
c == 0xE31 || c in 0xE33..0xE3A || c in 0xE47..0xE4E
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
super.render(batch, camera)
// key background