debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
@@ -30,7 +31,7 @@ class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(pa
init {
}
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
// these things will not scroll along with the parent GUI!
val t = Lang["MENU_IO_SAVING"]
val tlen = App.fontGame.getWidth(t)