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debugwin: drawing ingame weatherboxes
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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@@ -200,7 +201,7 @@ class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
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controlPalette.update(delta)
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
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// batch.color = borderNormal
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// Toolkit.drawBoxBorder(batch, drawX, drawY, width, height)
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// batch.color = fillCol
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@@ -336,7 +337,7 @@ private class UIItemKeycap(
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super.update(delta)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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super.render(batch, camera)
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batch.color = if (key == null)
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@@ -446,7 +447,7 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
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)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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super.render(batch, camera)
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Toolkit.drawBaloon(batch, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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