debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -304,7 +304,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : Advanceable() {
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
if (mode == 2) {
loadFired += 1
@@ -475,7 +475,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : Advanceable() {
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
private fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
private fun setCameraPosition(batch: SpriteBatch, camera: OrthographicCamera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
@@ -584,7 +584,7 @@ class UIItemPlayerCells(
private val avatarViewWidth = 120
fun render(batch: SpriteBatch, camera: Camera, offX: Int, offY: Int) {
fun render(batch: SpriteBatch, camera: OrthographicCamera, offX: Int, offY: Int) {
// try to generate a texture
if (!hasTexture) { acquirePlayerAvatar(); hasTexture = true }
@@ -652,7 +652,7 @@ class UIItemPlayerCells(
}
}
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
render(batch, camera, 0, 0)
}
@@ -819,7 +819,7 @@ class UIItemWorldCells(
highlightCol = if (mouseUp) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_LIST_DEFAULT
}
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
// try to generate a texture
if (skimmer.initialised && !hasTexture) {
// load thumbnail or use stock if the file is not there