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debugwin: drawing ingame weatherboxes
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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@@ -208,7 +209,7 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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private var loadFiredFrameCounter = 0
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
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val buttonYdelta = (full.titleTopGradEnd) - full.playerButtonSelected!!.posY
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full.playerButtonSelected!!.render(batch, camera, 0, buttonYdelta)
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