debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.App.*
@@ -213,7 +214,7 @@ open class UIRemoCon(val parent: TitleScreen, val treeRoot: QNDTreeNode<String>)
openUI = external
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
remoConTray.render(batch, camera)
openUI?.render(batch, camera)
}
@@ -307,7 +308,7 @@ open class UIRemoCon(val parent: TitleScreen, val treeRoot: QNDTreeNode<String>)
menubar.update(delta)
}
fun render(batch: SpriteBatch, camera: Camera) {
fun render(batch: SpriteBatch, camera: OrthographicCamera) {
menubar.render(batch, camera)
}