debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.colourutil.darkerLab
@@ -62,7 +63,7 @@ class UIVitalMetre(
/**
* g must be same as World Graphics!
*/
override fun renderUI(batch: SpriteBatch, camera: Camera) {
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
// TODO now that we just can't draw arcs, we need to re-think about this
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {