debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
@@ -50,7 +51,7 @@ class UIAutosaveNotifier : UICanvas() {
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
val spin = spinner.get(spinnerFrame % 8, spinnerFrame / 8)
val offX = App.scr.width - WIDTH - (App.scr.tvSafeGraphicsWidth * 1.25f).roundToInt().toFloat()
val offY = App.scr.height - HEIGHT - App.scr.tvSafeGraphicsHeight - 9f // +9 to align to quickslot and watch UI