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debugwin: drawing ingame weatherboxes
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.CommonResourcePool
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@@ -50,7 +51,7 @@ class UIAutosaveNotifier : UICanvas() {
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}
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
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val spin = spinner.get(spinnerFrame % 8, spinnerFrame / 8)
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val offX = App.scr.width - WIDTH - (App.scr.tvSafeGraphicsWidth * 1.25f).roundToInt().toFloat()
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val offY = App.scr.height - HEIGHT - App.scr.tvSafeGraphicsHeight - 9f // +9 to align to quickslot and watch UI
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