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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
debugwin: drawing ingame weatherboxes
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.Disposable
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import net.torvald.terrarum.App
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@@ -278,7 +279,7 @@ void main() {
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subUIs.forEach { it.update(delta) }
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}
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fun render(ui: UICanvas, batch: SpriteBatch, camera: Camera, parentOpacity: Float) {
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fun render(ui: UICanvas, batch: SpriteBatch, camera: OrthographicCamera, parentOpacity: Float) {
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if (isVisible) {
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// camera SHOULD BE CENTERED to HALFX and HALFY (see StateInGame) //
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@@ -390,7 +391,7 @@ void main() {
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return isVisible && !isOpening
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}
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fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
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fun setCameraPosition(batch: SpriteBatch, camera: OrthographicCamera, newX: Float, newY: Float) {
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TerrarumIngame.setCameraPosition(batch, camera, newX, newY)
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}
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