debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.App
@@ -174,7 +175,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
/**
* In this time, you do write like: ```draw(posX + 4, posY + 32)```, unlike UICanvas, because posX/posY comes from the parent UI.
*/
open fun render(batch: SpriteBatch, camera: Camera) {
open fun render(batch: SpriteBatch, camera: OrthographicCamera) {
if (parentUI.isVisible) {
// if (isActive) {
mouseOverCall?.render(batch, camera)