debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.imagefont.TinyAlphNum
@@ -39,7 +40,7 @@ class UIItemConfigKeycap(
super.update(delta)
}
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
// draw keycap
batch.draw(capTex.get(0, 0), posX.toFloat(), posY.toFloat())
batch.draw(capTex.get(1, 0), (posX + capTex.tileW).toFloat(), posY.toFloat(),