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debugwin: drawing ingame weatherboxes
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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@@ -94,7 +95,7 @@ class UIItemHorzSlider(
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private val renderOrderMouseUp = arrayOf(0,2,3,1).map { renderJobs[it] }
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override fun render(batch: SpriteBatch, camera: Camera) {
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override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
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blendNormalStraightAlpha(batch)
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renderOrderMouseUp.forEach { it(batch) }
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