debugwin: drawing ingame weatherboxes

This commit is contained in:
minjaesong
2023-08-31 17:03:27 +09:00
parent 7f3f94e01a
commit 5eed921288
91 changed files with 311 additions and 235 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.BlendMode
@@ -53,7 +54,7 @@ open class UIItemImageButton(
var highlighted = false
var extraDrawOp: (UIItem, SpriteBatch) -> Unit = { _,_ -> }
override fun render(batch: SpriteBatch, camera: Camera) {
override fun render(batch: SpriteBatch, camera: OrthographicCamera) {
// draw background
if (highlighted) {
BlendMode.resolve(highlightBackBlendMode, batch)