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Fluid.NULL is identical to Block.AIR
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@@ -451,10 +451,6 @@ object WorldSimulator {
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fluidTypeMap[y][x] = fluidData.type
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fluidNewMap[y][x] = fluidData.amount
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fluidNewTypeMap[y][x] = fluidData.type
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/*if (x + updateXFrom == 60 && y + updateYFrom == 256) {
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printdbg(this, "making array amount ${fluidData.amount} for (60,256)")
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}*/
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}
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}
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}
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