pickaxe working as intended

This commit is contained in:
Song Minjae
2017-04-18 01:14:25 +09:00
parent f840dbe7de
commit 5fe604cf45
41 changed files with 271 additions and 231 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModuleManager
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.mapdrawer.FeaturesDrawer
@@ -14,10 +14,12 @@ object PlayerBuilderTestSubject1 {
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
p.actorValue[AVKey.__ACTION_TIMER] = 0.0
p.actorValue[AVKey.ACTION_INTERVAL] = ActorHumanoid.BASE_ACTION_INTERVAL
p.actorValue[AVKey.NAME] = "Test Subject 1"
p.makeNewSprite(48, 52, ModuleManager.getPath("basegame", "sprites/npc_template_anim_prototype.tga"))
p.makeNewSprite(48, 52, ModMgr.getPath("basegame", "sprites/npc_template_anim_prototype.tga"))
p.sprite!!.delay = 200
p.sprite!!.setRowsAndFrames(2, 4)