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pickaxe working as intended
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@@ -30,7 +30,7 @@ data class Material (
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var thermalConductivity: Int, // pascal (N/m^2); if the item (e.g. sword) receives a force that exceeds this value, the item will be destroyed
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// must be a item properties
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var weapSharpnessMod: Double, // multiplier
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var forceMod: Int, // arbitrary unit. See Pickaxe_Power.xlsx
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var armourMod: Double // multiplier
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)
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