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fix: newly created world did not get clouds
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@@ -101,7 +101,11 @@ internal object WeatherMixer : RNGConsumer {
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initClouds()
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initClouds()
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}
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}
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fun internalReset() = internalReset(RNG.state0, RNG.state1)
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fun internalReset() {
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currentWeather = weatherList[WEATHER_GENERIC]!![0]
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internalReset(RNG.state0, RNG.state1)
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initClouds()
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}
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fun internalReset(s0: Long, s1: Long) {
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fun internalReset(s0: Long, s1: Long) {
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globalLightOverridden = false
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globalLightOverridden = false
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