diff --git a/src/net/torvald/terrarum/StateNoiseTexGen.kt b/src/net/torvald/terrarum/StateNoiseTexGen.kt index 9c2083e01..010b3c2ad 100644 --- a/src/net/torvald/terrarum/StateNoiseTexGen.kt +++ b/src/net/torvald/terrarum/StateNoiseTexGen.kt @@ -28,9 +28,7 @@ class StateNoiseTexGen : BasicGameState() { println("Press SPACE to generate new noise") } - - // TODO multithreaded - + private fun noiseRidged(): Joise { val ridged = ModuleFractal() ridged.setType(ModuleFractal.FractalType.RIDGEMULTI) diff --git a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt index 557bd5fbd..de6d8e84d 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt @@ -900,6 +900,8 @@ open class ActorWithBody : Actor() { open fun drawGlow(gc: GameContainer, g: Graphics) { if (isVisible && spriteGlow != null) { + blendNormal() + if (!sprite!!.flippedHorizontal()) { spriteGlow!!.render(g, (hitbox.posX - hitboxTranslateX * scale).toFloat(),