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savegame: just json it
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work_files/DataFormats/just-json-it-saveformat.md
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work_files/DataFormats/just-json-it-saveformat.md
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Following code is an example savegame JSON files.
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#### savegame.json
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```
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{
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savename: "Test World 1",
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genver: <generator version in integer>,
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terrseed: "84088805e145b555",
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randseed: "19b25856e1c150ca834cffc8b59b23ad",
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weatseed: "e5e72beb4e3c6926d3dc9e3e2ef7833b",
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playerid: 9545698,
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creation_t: <creation time in real-world unix time>,
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lastplay_t: <creation time in real-world unix time>,
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creation_t: <creation time in real-world unix time>,
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thumb: <RFC-1924-encoded gzipped thumbnail image in TGA>,
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blocks: <BlockCodex serialised>,
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items: <ItemCodex serialised>,
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itemd: <DynamicItems serialised>,
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wires: <WireCodex serialised>,
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fluids: <FluidCodex serialised>,
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materials: <MaterialCodex serialised>,
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loadorder: <LoadOrder serialised>,
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worlds: [1,2,6,7]
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}
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```
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#### world1.json
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File is named as `"world"+world_index+".json"`
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```
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{
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worldname: "New World",
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comp: <0 for uncompressed, 1 for GZip, 2 for LZMA>,
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width: 8192,
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height: 2048,
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spawnx: 4096,
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spawny: 248,
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genver: <generator version in integer>,
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time_t: <in-game TIME_T of this world>,
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terr: {
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s: 33554432,
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h: "a441b15fe9a3cf56661190a0b93b9dec7d04127288cc87250967cf3b52894d11",
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b: <RFC-1924-encoded gzipped terrain layerdata>
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},
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wall: {
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s: 33554432,
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped wall layerdata>
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},
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tdmg: {
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s: 8795,
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped terrain damage in JSON>
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},
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wdmg: {
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s: 2,
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped wall damage in JSON>
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},
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flui: {
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s: 15734
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped fluids in JSON>
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},
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wire: {
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s: 2,
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped wiring nodes in JSON>
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},
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tmap: {
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s: 4316,
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h: <SHA-256 hash of 'b'>,
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b: <RFC-1924-encoded gzipped tilenumber-to-tilename map in JSON>
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}
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}
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```
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#### actors.json
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```
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{
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<actor id>: { actor serialised in JSON },
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...
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}
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```
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