CCD implementation for hitting ground

Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
This commit is contained in:
Song Minjae
2016-05-02 00:42:04 +09:00
parent f3050736be
commit 6171b44170
9 changed files with 1152 additions and 319 deletions

View File

@@ -322,10 +322,12 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
} else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
} // ↓F, ↑S
else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
} else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
} // ↓F, ↓S
else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
@@ -333,8 +335,7 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
}
}// ↓F, ↓S
// ↓F, ↑S
}
}
/**
@@ -346,15 +347,16 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
walkVertical(axisY > 0, AXIS_POSMAX)
}
} else {
// ↑E
// ↓D
// ↑E, ↓D
if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
walkVertical(false, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
} else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
} // ↓E, ↑D
else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
walkVertical(true, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
} else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
} // ↓E, ↓D
else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
walkVertical(false, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
@@ -362,10 +364,7 @@ class Player : ActorWithBody, Controllable, Pocketed, Factionable, Luminous, Lan
walkVertical(true, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
}
}// ↓E
// ↓D
// ↓E
// ↑D
}
}
}