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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968 Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.gamemap
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import org.dyn4j.geometry.Vector2
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import org.newdawn.slick.SlickException
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class GameMap
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@@ -32,7 +33,7 @@ constructor(//properties
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//public World physWorld = new World( new Vec2(0, -TerrarumMain.game.gravitationalAccel) );
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//physics
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/** \[m / s^2\] */
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var gravitation: Double = 9.8
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var gravitation: Vector2 = Vector2(0.0, 9.8)
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/** RGB in Integer */
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var globalLight: Int = 0
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val worldTime: WorldTime
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