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https://github.com/curioustorvald/Terrarum.git
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ycocg-based colour grading test wip
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31
src/shaders/ycocg_grading.frag
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31
src/shaders/ycocg_grading.frag
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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mat4 rgb_to_ycocg = mat4(
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0.25, 0.5, 0.25, 1.0,
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1.0, 0.0, -1.0, 1.0,
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-0.5, 1.0, -0.5, 1.0,
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0.0, 0.0, 0.0, 1.0
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);
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mat4 ycocg_to_rgb = mat4(
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1.0, 0.5, -0.5, 1.0,
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1.0, 0.0, 0.5, 1.0,
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1.0, -0.5, -0.5, 1.0,
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0.0, 0.0, 0.0, 1.0
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);
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vec2 boolean = vec2(0.0, 1.0);
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void main() {
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vec4 incolour = texture2D(u_texture, v_texCoords);
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vec4 yog = rgb_to_ycocg * incolour; // vec4(Y, Co, Cg, A) where Y,A=[0,1]; Co,Cg=[-1,1]
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gl_FragColor = ycocg_to_rgb * yog;
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}
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