material and 5 temporary vectors no longer go into the savegame

This commit is contained in:
minjaesong
2023-05-21 11:20:45 +09:00
parent b0d83325a7
commit 6268b99c1c
53 changed files with 777 additions and 5682 deletions

View File

@@ -22,29 +22,19 @@ object CommonResourcePool {
init {
addToLoadingList("itemplaceholder_16") {
val t = TextureRegion(Texture("assets/item_kari_16.tga"))
t.flip(false, false)
/*return*/t
TextureRegion(Texture("assets/item_kari_16.tga")).also { it.flip(false, false) }
}
addToLoadingList("itemplaceholder_24") {
val t = TextureRegion(Texture("assets/item_kari_24.tga"))
t.flip(false, false)
/*return*/t
TextureRegion(Texture("assets/item_kari_24.tga")).also { it.flip(false, false) }
}
addToLoadingList("itemplaceholder_32") {
val t = TextureRegion(Texture("assets/item_kari_32.tga"))
t.flip(false, false)
/*return*/t
TextureRegion(Texture("assets/item_kari_32.tga")).also { it.flip(false, false) }
}
addToLoadingList("itemplaceholder_48") {
val t = TextureRegion(Texture("assets/item_kari_48.tga"))
t.flip(false, false)
/*return*/t
TextureRegion(Texture("assets/item_kari_48.tga")).also { it.flip(false, false) }
}
addToLoadingList("test_texture") {
val t = TextureRegion(Texture("assets/test_texture.tga"))
t.flip(false, false)
/*return*/t
TextureRegion(Texture("assets/test_texture.tga")).also { it.flip(false, false) }
}
loadAll()
}
@@ -130,7 +120,7 @@ object CommonResourcePool {
fun getAsTexture(identifier: String) = getAs<Texture>(identifier)
fun dispose() {
pool.forEach { name, u ->
pool.forEach { (name, u) ->
try {
when {
u is Disposable -> u.dispose()