material and 5 temporary vectors no longer go into the savegame

This commit is contained in:
minjaesong
2023-05-21 11:20:45 +09:00
parent b0d83325a7
commit 6268b99c1c
53 changed files with 777 additions and 5682 deletions

View File

@@ -50,10 +50,7 @@ object AVKey {
const val STRENGTH = "strength"
const val STRENGTHBUFF = "$STRENGTH$BUFF"
const val ENCUMBRANCE = "encumbrance"
/** 30-bit RGB (Int)
* 0000 0010000000 0010000000 0010000000
* ^ Red ^ Green ^ Blue
*/
const val LUMR = "luminosityred"
const val LUMG = "luminositygreen"
const val LUMB = "luminosityblue"
@@ -142,4 +139,14 @@ object AVKey {
const val BAREHAND_MINHEIGHT = "barehandactionminheight"
const val BAREHAND_BASE_DIGSIZE = "basebarehanddiggingsize"
/** String
* Comma-separated values of UUID for the world, Ascii85-encoded, big endian.
*
* Use extension function `UUID.toAscii85()` and `String.ascii85toUUID()` defined in the file for net.torvald.terrarum.serialise.Ascii85
*
* example value: `"SIxM+kGlrjZgLx5Zeqz7,;:UIZ5Q=2WT35SgKpOp.,vvf'fNW3G<ROimy(Y;E<,-mdtr5|^RGOqr0x*T*lC,YABr1oQwErKG)pGC'gUG"`
*/
const val WORLD_PORTAL_DICT = ""
}