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material and 5 temporary vectors no longer go into the savegame
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@@ -88,7 +88,7 @@ class EntryPoint : ModuleEntryPoint() {
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override var stackable = true
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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override val material = MaterialCodex.getOrDefault(tile.material)
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override val materialId = tile.material
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// override val itemImage: TextureRegion
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// get() {
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// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
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