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material and 5 temporary vectors no longer go into the savegame
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@@ -356,7 +356,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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codices.player.setPosition(it.physics.position)
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if (isMultiplayer) {
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printdbg(this, "Using world's ActorValue instead of player's")
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codices.player.actorValue = it.actorValue!!
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printdbg(this, "Using world's Inventory instead of player's")
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codices.player.inventory = it.inventory!!
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}
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}
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