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material and 5 temporary vectors no longer go into the savegame
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@@ -186,9 +186,9 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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// load a half-gradient texture that would be used throughout the titlescreen and its sub UIs
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CommonResourcePool.addToLoadingList("title_halfgrad") {
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val t = Texture(Gdx.files.internal("./assets/graphics/halfgrad.tga"))
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t.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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t
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Texture(Gdx.files.internal("./assets/graphics/halfgrad.tga")).also {
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it.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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}
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}
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CommonResourcePool.loadAll()
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