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material and 5 temporary vectors no longer go into the savegame
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@@ -44,7 +44,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val materialId = ""
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/**
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* Do not address the CommonResourcePool directly; just do it like this snippet:
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