material and 5 temporary vectors no longer go into the savegame

This commit is contained in:
minjaesong
2023-05-21 11:20:45 +09:00
parent b0d83325a7
commit 6268b99c1c
53 changed files with 777 additions and 5682 deletions

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@@ -44,7 +44,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val materialId = ""
/**
* Do not address the CommonResourcePool directly; just do it like this snippet: