material and 5 temporary vectors no longer go into the savegame

This commit is contained in:
minjaesong
2023-05-21 11:20:45 +09:00
parent b0d83325a7
commit 6268b99c1c
53 changed files with 777 additions and 5682 deletions

View File

@@ -17,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")