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material and 5 temporary vectors no longer go into the savegame
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@@ -21,7 +21,7 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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override var baseToolSize: Double? = baseMass
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