material and 5 temporary vectors no longer go into the savegame

This commit is contained in:
minjaesong
2023-05-21 11:20:45 +09:00
parent b0d83325a7
commit 6268b99c1c
53 changed files with 777 additions and 5682 deletions

View File

@@ -118,7 +118,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override var inventoryCategory = Category.TOOL
override val isUnique = false
override val isDynamic = true
override val material = MaterialCodex["CUPR"]
override val materialId = "CUPR"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
@@ -148,7 +148,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override var inventoryCategory = Category.TOOL
override val isUnique = false
override val isDynamic = true
override val material = MaterialCodex["IRON"]
override val materialId = "IRON"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
@@ -178,7 +178,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override var inventoryCategory = Category.TOOL
override val isUnique = false
override val isDynamic = true
override val material = MaterialCodex["STAL"]
override val materialId = "STAL"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)