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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
material and 5 temporary vectors no longer go into the savegame
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@@ -118,7 +118,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["CUPR"]
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
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@@ -148,7 +148,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["IRON"]
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
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@@ -178,7 +178,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["STAL"]
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
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