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material and 5 temporary vectors no longer go into the savegame
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@@ -92,7 +92,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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override var inventoryCategory = Category.TOOL
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override val isUnique = true
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override val isDynamic = false
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override val material = Material()
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(0, 9)
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