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material and 5 temporary vectors no longer go into the savegame
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@@ -22,7 +22,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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override var inventoryCategory = Category.WIRE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack(atlasID).get(sheetX, sheetY)
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