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material and 5 temporary vectors no longer go into the savegame
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@@ -85,8 +85,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
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init {
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CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
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val t = TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
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t.flip(false, false); t
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TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
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}
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CommonResourcePool.addToLoadingList("savegame_status_icon") {
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TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
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