hiding the phys artefact by forcefully holding down-key for long enough

This commit is contained in:
minjaesong
2023-08-11 21:05:47 +09:00
parent 3dec312989
commit 62f0fd7c68
3 changed files with 15 additions and 17 deletions

View File

@@ -165,7 +165,7 @@ class BasicDebugInfoWindow : UICanvas() {
App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downDownVirtually) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downButtonHeld > 0) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "$WIDTH$ccG${player.hitbox.width.toString().padEnd(5).substring(0,5).trim()}$ccY$HEIGHT$ccG${player.hitbox.height.toString().padEnd(5).substring(0,5)}", gap + 7f*(jX + 13), line(jY))
App.fontSmallNumbers.draw(batch, "$MASS$ccG${player.mass.toString().padEnd(8).substring(0,8)}", gap + 7f*(jX + 13), line(jY+1))