rudimentary fluid rendering so that I can work on it

This commit is contained in:
minjaesong
2024-07-15 03:33:31 +09:00
parent 5f1b860555
commit 6399f609a9
7 changed files with 41 additions and 30 deletions

View File

@@ -30,7 +30,6 @@ class ItemBottomlessWaterBucket(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
val mx = Terrarum.mouseTileX; val my =Terrarum.mouseTileY
INGAME.world.setFluid(mx, my, Fluid.WATER, 1f)
printdbg(this, "Pouring water at ($mx, $my)")
return 0L
}
}