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rudimentary fluid rendering so that I can work on it
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@@ -30,7 +30,6 @@ class ItemBottomlessWaterBucket(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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val mx = Terrarum.mouseTileX; val my =Terrarum.mouseTileY
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INGAME.world.setFluid(mx, my, Fluid.WATER, 1f)
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printdbg(this, "Pouring water at ($mx, $my)")
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return 0L
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}
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}
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