fixture ghost test

This commit is contained in:
minjaesong
2021-12-13 00:57:55 +09:00
parent 578208d112
commit 63a29df733
15 changed files with 124 additions and 39 deletions

View File

@@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.inInteractableRange
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
@@ -42,7 +42,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
val item = FixtureHomeComputer()
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)