mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
special symbols to use shortcuts instead of literals
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.EMDASH
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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@@ -85,10 +86,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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fun getCanonicalTitle() = AppLoader.GAME_NAME +
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" — F: ${Gdx.graphics.framesPerSecond}" +
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" $EMDASH F: ${Gdx.graphics.framesPerSecond}" +
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if (AppLoader.IS_DEVELOPMENT_BUILD)
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" (ΔF${Terrarum.updateRateStr})" +
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" — M: J${Terrarum.memJavaHeap}M / N${Terrarum.memNativeHeap}M / X${Terrarum.memXmx}M"
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" $EMDASH M: J${Terrarum.memJavaHeap}M / N${Terrarum.memNativeHeap}M / X${Terrarum.memXmx}M"
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else
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""
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}
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.modulebasegame.console
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import net.torvald.EMDASH
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.console.ConsoleCommand
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import net.torvald.terrarum.console.Echo
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@@ -15,6 +16,6 @@ object MoneyDisp : ConsoleCommand {
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}
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override fun printUsage() {
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Echo("Usage: money [amount] — Prints given or random amount of money")
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Echo("Usage: money [amount] $EMDASH Prints given or random amount of money")
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}
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}
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.modulebasegame.debuggerapp
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import net.torvald.EMDASH
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.ccM
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import net.torvald.terrarum.ccW
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@@ -152,7 +153,7 @@ class ActorValueTracker constructor() : JFrame() {
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fun setTrackingActor(actor: Actor?) {
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this.actorValue = actor?.actorValue
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this.title = "AVTracker — $actor"
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this.title = "AVTracker $EMDASH $actor"
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if (actor is ActorWBMovable) {
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this.actor = actor
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.ENDASH
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.blockstats.MinimapComposer
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@@ -38,7 +39,7 @@ class UIInventoryFull(
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override var width: Int = AppLoader.screenW
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override var height: Int = AppLoader.screenH
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private val itemListToEquipViewGap = 24
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private val itemListToEquipViewGap = UIItemInventoryDynamicList.listGap // used to be 24; figured out that the extra gap does nothig
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val internalWidth: Int = UIItemInventoryDynamicList.WIDTH + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
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val internalHeight: Int = 166 + UIItemInventoryDynamicList.HEIGHT // grad_begin..grad_end..contents..grad_begin..grad_end
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@@ -60,7 +61,7 @@ class UIInventoryFull(
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get() = if (AppLoader.environment == RunningEnvironment.PC)
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"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
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"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP" +
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"${0xe011.toChar()}..${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
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"${0xe011.toChar()}$ENDASH${0x2009.toChar()}${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
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"${0xe034.toChar()} ${Lang["GAME_INVENTORY_DROP"]}"
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else
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"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}$SP" +
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@@ -199,7 +200,7 @@ class UIInventoryFull(
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}
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private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
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private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
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private var offsetY = ((AppLoader.screenH - internalHeight) / 2).toFloat()
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