special symbols to use shortcuts instead of literals

This commit is contained in:
minjaesong
2019-08-05 04:19:00 +09:00
parent bed655448d
commit 63b1fcb870
17 changed files with 51 additions and 24 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.EMDASH
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.blockproperties.BlockPropUtil
@@ -85,10 +86,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
fun getCanonicalTitle() = AppLoader.GAME_NAME +
" F: ${Gdx.graphics.framesPerSecond}" +
" $EMDASH F: ${Gdx.graphics.framesPerSecond}" +
if (AppLoader.IS_DEVELOPMENT_BUILD)
" (ΔF${Terrarum.updateRateStr})" +
" M: J${Terrarum.memJavaHeap}M / N${Terrarum.memNativeHeap}M / X${Terrarum.memXmx}M"
" $EMDASH M: J${Terrarum.memJavaHeap}M / N${Terrarum.memNativeHeap}M / X${Terrarum.memXmx}M"
else
""
}

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.EMDASH
import net.torvald.random.HQRNG
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
@@ -15,6 +16,6 @@ object MoneyDisp : ConsoleCommand {
}
override fun printUsage() {
Echo("Usage: money [amount] Prints given or random amount of money")
Echo("Usage: money [amount] $EMDASH Prints given or random amount of money")
}
}

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.modulebasegame.debuggerapp
import net.torvald.EMDASH
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.ccM
import net.torvald.terrarum.ccW
@@ -152,7 +153,7 @@ class ActorValueTracker constructor() : JFrame() {
fun setTrackingActor(actor: Actor?) {
this.actorValue = actor?.actorValue
this.title = "AVTracker $actor"
this.title = "AVTracker $EMDASH $actor"
if (actor is ActorWBMovable) {
this.actor = actor

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.ENDASH
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.*
import net.torvald.terrarum.blockstats.MinimapComposer
@@ -38,7 +39,7 @@ class UIInventoryFull(
override var width: Int = AppLoader.screenW
override var height: Int = AppLoader.screenH
private val itemListToEquipViewGap = 24
private val itemListToEquipViewGap = UIItemInventoryDynamicList.listGap // used to be 24; figured out that the extra gap does nothig
val internalWidth: Int = UIItemInventoryDynamicList.WIDTH + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
val internalHeight: Int = 166 + UIItemInventoryDynamicList.HEIGHT // grad_begin..grad_end..contents..grad_begin..grad_end
@@ -60,7 +61,7 @@ class UIInventoryFull(
get() = if (AppLoader.environment == RunningEnvironment.PC)
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP" +
"${0xe011.toChar()}..${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe011.toChar()}$ENDASH${0x2009.toChar()}${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe034.toChar()} ${Lang["GAME_INVENTORY_DROP"]}"
else
"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}$SP" +
@@ -199,7 +200,7 @@ class UIInventoryFull(
}
private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
private var offsetY = ((AppLoader.screenH - internalHeight) / 2).toFloat()