special symbols to use shortcuts instead of literals

This commit is contained in:
minjaesong
2019-08-05 04:19:00 +09:00
parent bed655448d
commit 63b1fcb870
17 changed files with 51 additions and 24 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.ENDASH
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.*
import net.torvald.terrarum.blockstats.MinimapComposer
@@ -38,7 +39,7 @@ class UIInventoryFull(
override var width: Int = AppLoader.screenW
override var height: Int = AppLoader.screenH
private val itemListToEquipViewGap = 24
private val itemListToEquipViewGap = UIItemInventoryDynamicList.listGap // used to be 24; figured out that the extra gap does nothig
val internalWidth: Int = UIItemInventoryDynamicList.WIDTH + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
val internalHeight: Int = 166 + UIItemInventoryDynamicList.HEIGHT // grad_begin..grad_end..contents..grad_begin..grad_end
@@ -60,7 +61,7 @@ class UIInventoryFull(
get() = if (AppLoader.environment == RunningEnvironment.PC)
"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP" +
"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP" +
"${0xe011.toChar()}..${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe011.toChar()}$ENDASH${0x2009.toChar()}${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe034.toChar()} ${Lang["GAME_INVENTORY_DROP"]}"
else
"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}$SP" +
@@ -199,7 +200,7 @@ class UIInventoryFull(
}
private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
private var offsetX = ((AppLoader.screenW - internalWidth) / 2).toFloat()
private var offsetY = ((AppLoader.screenH - internalHeight) / 2).toFloat()